

But the biggest influence you have are explore and reward flags.

Now, what influence do YOU have on your heroes? Well, you can decide that your market place sells healing potions, or research better weapons for your heroes to buy. This means that you can never have all possible guilds at once. There are seven gods, and all of them hate other gods and their servants. Like in real life, religion is the biggest cause of strife. This means that some hero types cannot be combined. Gnomes are smelly, dwarves are dour and elves spend all their time drinking.

Before that, I had no idea that there WERE artifacts. I played it for nine months before I first noticed that one of my adepts had picked up an actual artifact and was fighting with it. Some parts of the game may not be apparent at all.

Of course, heroes level up when fighting, or doing stuff they're made for (whether it is healing, stealing or exploring or something else entirely) Your rogues may waylay your own tax collectors, or rob some graves. They may buy better weapons and armor, but they may also buy it at another kingdom, or gamble their money away in that gambling hall the rogues built without your permission. Heroes buy their own weapons, spells and potions, and choose where to spend their gains. Some wizards will explore, while others hide when they see even the slightest hint of a goblin. They each have a hero type(paladin, solarus, rogue and lots of others) which dictates their general behavior (yep, rogues are greedy), and above that, they all seem to have a personality of their very own. The main part of the game revolves around them. Luckily, they're programmed quite cleverly on that part, so they'll generally do things when you want them done, with small exceptions. Your loyal henchmen (tax collectors, guards of all types, caravaners, peasants, you name it) decide for themselves when to do what. You give orders to build the guilds, market places and other buildings your heroes need, several peasants come out of your palace to do the work for you. In Majesty, you are the Sovereign of Ardania, a fantasy kingdom struggling with monster plagues, tax deficits and Elvish kidnappers (to name a few). The second I started playing the demo I was hooked, and the game hasn't left my harddrive since. On one of those cds, I found the demo for “Majesty: the fantasy kingdom sim” and, mildly interested, decided to give it a try. One day, in the middle of 2000, I bought several magazines with demo cds on a computer fair. Views: 34425 Screenshots Review by Johann67 ()
